Evacuation

Holy cow. You’d think that a strip that’s as (relatively) simple as this one wouldn’t be so mind-rendingly labor intensive. Lately I’ve been trying to pull together the layout of the kid’s dorm, so as I wind-up to begin drawing each strip I’ll work out the floor plan of the section of dorm the action is taking place in, and then do a quick perspective drawing so I can wrap my brain around the space. Yeeaah. This is actually a fair amount of work. Take, for example the drawing I did for this strip:

Nothing too intense, but I’m not exactly an old hand when it comes to perspective drawings like this. It takes me an hour or two to put the whole thing together. Photoshop and the straight-line tool certainly helps, but check out this mess – the same drawing with all the layers turned on:

On top of this, tonight of all nights, I decided that I’d finally figure out how to do duo-shade textures digitally. I found one helpful tutorial, but there was still a bit of trial and error involved. (by the way, if any of you are interesting in trying this out, feel free to ask me if you have any questions.)

All that being said, it’s a nice looking strip and all that jazz. Worth the extra work.

Now that all that boring stuff is over with, why not skip on over to the Rarebits blog and read my latest? It’s about Blaster Master, a very good if somewhat musty old game. It’s pretty much the Citizen Kane of videogames.

Later all,

J.


Discussion (3) ¬

  1. Sam

    Ha! Citizen Kane of videogames, I get it. Ribbit-Bud.

    Oh, and the last panel is money. Thrills down my spine. It’s an honor to draw with you friend.

  2. flyky

    I’m liking the new tones.
    oh, creepy creepy basements.

  3. Randall Drew

    Oh Billy…too good hearted for his own health.

Comment ¬

NOTE - You can use these tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>